| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Outfit Effect Table | |||||
2 | Tags | Effect Name | Cost | Positive Effect | Negative effect | Proc On |
3 | Dice Manipulation Outfit Effects | |||||
4 | [CR] [DICE] [AA] | Block Dice Power Up | 8N | Increase the Block Dice Power by N | Cannot be negative. | Always Active |
5 | [CR] [DICE] [AA] | Evade Dice Power Up | 8N | Increase the Evade Dice Power by N | Cannot be negative. | Always Active |
6 | [CR] [DICE] [AA] | Block Dice Max Up | 4N | Increase the Block Dice Max By N | Cannot be negative. | Always Active |
7 | [CR] [DICE] [AA] | Evade Dice Max Up | 4N | Increase the Evade Dice Max By N | Cannot be negative. | Always Active |
8 | [CR] [DICE] [AA] | Enemy Power Down | 8N | Decrease the target’s Dice Power by N | Increase the target’s Dice Power by N | On Clash |
9 | [HB] [DICE] [AA] | Défensive | 6N | When you are the target of an Attack from your Marked target, increase the Blo and Evd Dice Power by N. (Max 2) | Cannot be negative. | On [Condition] |
10 | [HB] [DICE] [AA] | Sturdy Coloratura | 6N | On Resonance, Increase the Blo Dice Power by N (Max 2) | On Resonance, Reduce the Blo Dice Power by N (Max 2) | On [Condition] |
11 | [HB] [DICE] [AA] | Flowing Coloratura | 6N | On Resonance, Increase the Evd Dice Power by N (Max 2) | On Resonance, Reduce the Evd Dice Power by N (Max 2) | On [Condition] |
12 | ||||||
13 | Outfit Resistance Effects | |||||
14 | [CR] [HP, ST] [AA] | Damage Resistance | 4N | Reduce HP Damage and ST Damage taken from Attack by N (Max 3) | Increases HP Damage and ST Damage taken from Attack by N (Max 3) | Always Active |
15 | [HB] [HP, ST] [AA] | Wall of Brambles | 4N | Reduce HP Damage and ST Damage taken from an Attack that activates Thorns Burst by N for every 5 Thorns. | Cannot be negative. | Always Active |
16 | [HB] [UQ] [AA] | Staggered Defense | 8 | When staggered, Increase your resistance to x1.5 | Cannot be negative. | Always Active |
17 | [HBE] [UQ] [AA} | Staggered Defense (Variant) | 8N | When staggered, decrease your resistance interval by N [2x -> 1.5 -> ...] | When staggered, increased your resistance interval by N [2x -> 2.5 -> ...] | Always Active |
18 | [CR] [HP] [AA] | Vital Protections | 2N | Reduce damage taken from Critical Hits & Devastating Hits by 2N | Increases damage taken from Critical Hits & Devastating Hits by 2N | Always Active |
19 | [CR] [HP] [AA] | Impact Guard | 2N | Reduce HP Damage taken from Force Damage to Xd(8-N). Decrease the number of dice rolled for Falling Damage by +1 per 2 points of this effect (Round down) (Max 4) | Increase HP Damage taken from Force Damage to Xd(8+N). Increase the number of dice rolled for Falling Damage by +1 per 2 points of this effect (Round up) (Max 4) | Always Active |
20 | [CR] [ES] [AA] | Burn Resistance | 2N | Reduce HP Damage taken from Burn by N | Increases HP Damage taken from Burn by N | Always Active |
21 | [CR] [ES] [AA] | Frostbite Resistance | 2N | Reduce ST Damage taken from Frostbite by N | Increases ST Damage taken from Frostbite by N | Always Active |
22 | [HB] [ES] [AA] | Frenzy Resistance | 2N | Reduce SP damage taken from Frenzy by N | Increases SP damage taken from Frenzy by N | Always Active |
23 | [CR] [ES] [AA] | Bleed Resistance | 3N | Reduce HP damage taken from Bleed by N | Increases HP damage taken from Bleed by N | Always Active |
24 | [HB] [ES] [AA] | Shock Resistance | 3N | Reduce ST damage taken from Shock by N | Increases ST damage taken from Shock by N | Always Active |
25 | [HB] [ES] [AA] | Terror Resistance | 3N | Reduce SP damage taken from Terror by N | Increases SP damage taken from Terror by N | Always Active |
26 | [CR] [ES] [AA] | Rupture Resistance | 2N | Reduce HP Damage taken from Rupture by N | Increases HP Damage taken from Rupture by N | Always Active |
27 | [CRE] [ES] [AA] | Rupture Resistance (Variant) | 3N | Reduce HP damage taken from Rupture by N2 | Increases HP damage taken from Rupture by N2 | Always Active |
28 | [CR] [ES] [AA] | Tremor Resistance | 2N | Reduce ST Damage taken from Tremor by N | Increases ST Damage taken from Tremor by N | Always Active |
29 | [CR] [ES] [AA] | Sinking Resistance | 2N | Reduce SP Damage taken from Sinking by N | Increases SP Damage taken from Sinking by N | Always Active |
30 | [ES] [ES] [AA] | Thorns Resistance | 2N | Reduce HP damage taken from Thorns by N | Increases HP damage taken from Thorns by N | Always Active |
31 | [HB] [ES] [AA] | Safety Suit | 2N | If N or less Poison would be applied to you, ignore it. | Cannot be negative. | Always Active |
32 | [CR] [HP] [AA] | Padded Clothing | 2N | When Combat begins, gain 3N Temporary HP | When Combat begins, take 3N HP Damage (If you would be brought to 0 HP by this effect, you are brought to 1 HP.) | Always Active |
33 | [CRE] [HP] [AA] | Padded Clothing (Variant) | N | When Combat begins, gain 3N Temporary HP | When Combat begins, take 3N HP Damage (If you would be brought to 0 HP by this effect, you are brought to 1 HP.) | Always Active |
34 | [CR] [ST] [AA] | Shock Absorbant | 2N | When Combat begins, gain 3N Temporary ST | When Combat begins, take 3N ST Damage | Always Active |
35 | [CR] [SP] [AA] | Fashionable Threads | 3N | When Combat begins, gain 2N Temporary SP | Cannot be negative. | Always Active |
36 | [CRE] [SP] [AA] | Fashionable Threads (Variant) | 3N | When Combat begins, gain 3N Temporary SP | Cannot be negative. | Always Active |
37 | [CR] [UQ] [AA] | Insulated Fabric | 3N | When taking the Reduce Status Action, clear 2N more status. | When taking the Reduce Status Action, clear 2N less status. | Always Active |
38 | [CR] [MOVE] [AA] | Slippery Material | 4N | If stopped by an Opportunity Attack, you retain up to N SQRs of movement. | Cannot be negative. | Always Active |
39 | [CRE] [MOVE] [AA] | Slippery Material (Varian) | 2N | If stopped by an Opportunity Attack, you retain up to N SQRs of movement. | Cannot be negative. | Always Active |
40 | [CR] [MOVE] [AA] | Heavy Material | 4N | When taking forced movement, move N less spaces. | When taking forced movement, move N extra spaces. | Always Active |
41 | ||||||
42 | Outfit Reaction Effects | |||||
43 | [CR] [REACT] [AA] | Additional Reaction | 8 | Give the character one extra Reaction | Cannot be negative. | Always Active |
44 | [CR] [REACT] [AA] | Additional Block | 6 | Give the character one extra Block Reaction | Cannot be negative. | Always Active |
45 | [HB] [REACT] [AA] | Additional Counter | 6 | Give the character one extra Counter Reaction | Cannot be negative. | Always Active |
46 | ||||||
47 | Outfit Status Effects | |||||
48 | [CR] [HP] [EOR] | Inflict Burn | 2N | Inflict N Burn | Gain N Burn | On Clash [Result] |
49 | [CR] [ST] [EOR] | Inflict Frostbite | 3N | Inflict N Frostbite | Gain N Frostbite | On Clash [Result] |
50 | [HB] [SP] [EOR] | Inflict Frenzy | 4N | Inflict N Frenzy | Gain N Frenzy | On Clash [Result] |
51 | [CR] [HP] [OC] | Inflict Bleed | 2N | Inflict N Bleed | Gain N Bleed | On Clash [Result] |
52 | [HB] [ST] [OC] | Inflict Shock | 3N | Inflict N Shock | Gain N Shock | On Clash [Result] |
53 | [HB] [SP] [OC] | Inflict Terror | 4N | Inflict N Terror | Gain N Terror | On Clash [Result] |
54 | [HB] [HP] [OC] | Inflict Poison | N | Inflict N Poison | Gain N Poison | On Clash [Result] |
55 | [CR] [HP] [OC] | Inflict Rupture | N | Inflict N Rupture next Round | Gain N Rupture next Round | On Clash [Result] |
56 | [CR] [ST] [OC] | Inflict Tremor | 2N | Inflict N Tremor next Round | Gain N Tremor next Round | On Clash [Result] |
57 | [CR] [SP] [OC] | Inflict Sinking | 2N | Inflict N Sinking next Round | Gain N Sinking next Round | On Clash [Result] |
58 | [HB] [HP] [OC] | Gain Thorns | N | Gain N Thorns next Round | Give N Thorns next Round | On Clash [Result] |
59 | [CR] [HP] [OC] | Gain Poise | 2N | Gain N Poise | Give N Poise | On Clash [Result] |
60 | [CR] [HP] [OC] | Inflict Ruin | 2N | Inflict N Ruin | Gain N Ruin | On Clash [Result] |
61 | [CR] [DICE] [OC] | Inflict Paralysis | 4N | Inflict N Paralysis next Round | Gain N Paralysis next Round | On Either Clash [Result] |
62 | [HB] [DICE] [OC] | Gain Fortune | 4N | Gain N Fortune next Round | Give N Fortune next Round | On Either Clash [Result] |
63 | [HB] [DICE] [OC] | Grant Fortune | 4N | Apply N Fortune to an ally next round (self of no target) | Cannot be negative. | On Either Clash [Result] |
64 | [HB] [UQ] [OC] | Gain Aggro | 2N | Gain N Stacks of Aggro | Cannot be negative. | On Clash [Result] |
65 | [HB] [HP] [OC] | Inflict Impair | 4N | Inflict N Impair next Round | Gain N Impair next Round | On Either Clash [Result] |
66 | [HB] [ST] [OC] | Inflict Stagger Impair | 4N | Inflict N Stagger Impair next Round | Gain N Stagger Impair next Round | On Either Clash [Result] |
67 | [CR] [HP] [OC] | Inflict Fragile | 4N | Inflict N Fragile next Round | Gain N Fragile next Round | On Either Clash [Result] |
68 | [CR] [ST] [OC] | Inflict Stagger Fragile | 4N | Inflict N Stagger Fragile next Round | Gain N Stagger Fragile next Round | On Either Clash [Result] |
69 | [CR] [HP] [OC] | Inflict [Type] Fragile | 4N | Apply N [Type] Fragile to the target next round. The Type of the Fragile is chosen between: [Blunt, Slash, Pierce] on use. | Cannot be negative. | On Either Clash [Result] |
70 | [CR] [HP] [OC] | Inflict Smoke | 2N | Inflict N Smoke | Gain N Smoke | On Clash [Result] |
71 | [HB] [ES] [OC] | Impaling Aegis | 2N | On Thorns Burst, Apply N Rupture to the Target next Round for every 5 stacks of Thorns. | Cannot be negative. | Always Active |
72 | [HB] [ES] [OC] | Prickle | 4N | On Thorns Burst, Apply N Bleed to the Target for every 5 stacks of Thorns. | Cannot be negative. | Always Active |
73 | [CR] [MOVE] [AA] | Boosters | 2N | When Combat begins, gain N Haste. | Cannot be negative. | On [Condition] |
74 | [HB] [HP] [OC] | Paramedic | 2N | When an ally is hit, gain 2 Healing Efficiency max N times per round | Cannot be negative. | Always Active |
75 | [HB] [HP] [OC] | Guardian | 4 | When intercepting an attack with protect action gain 2 Healing Efficiency | Cannot be negative. | On Clash [Result] |
76 | ||||||
77 | -Fighting Styles- [A outfit can only have one.] [You can get 12 Style per round with a Fighting Styles. The max is separate for each Fighting Styles.] | |||||
78 | [HB] [ES] [AA] | Sentinel | 4 | [On Block Clash Win] gain 4 Style for every 3 ST DMG done. | Cannot be negative. | Always Active |
79 | [HB] [ES] [AA] | Flow State | 4 | [On Evade Clash Win] gain 4 Style for every 5 ST regenerated. | Cannot be negative. | Always Active |
80 | [HB] [ES] [AA] | Paragon | 4 | When using a Reduce Status action, gain 2 Style for every 3 status reduced. | Cannot be negative. | Always Active |
81 | [HB] [ES] [AA] | Tracking | 4 | At round end, for every 3 SQR away from the nearest character/enemy, gain 4 Style | Cannot be negative. | Always Active |
82 | Aggro Support Effects | |||||
83 | [CR] [DICE] [AA] | Mocking Defense | 6N | Increase Defensive Dice Power by N if the target has Taunted [Character] (Max 3) | Cannot be negative. | Always Active |
84 | [HB] [ES] [OC] | Infuriating | 2N | Apply N Stacks of Taunted [Character]. | Cannot be negative. | On Clash Win |
85 | [HB] [ES] [OC] | Defensive Formation | 2N | You have N SQR of Additional Movement when redirecting attacks with Aggro. | Cannot be negative. | On Clash Win |
86 | ||||||
87 | Bloodfeast Support Effects | |||||
88 | [HB] [DICE] [AA] | Coagulated Defense | 4N | Increase the Blo/Evd (chosen on effect acquisition) Dice Power by 1 for every 20 Consumed Bloodfeast, up to N. | Cannot be negative. | On [Condition] |
89 | [HB] [ES] [AA] | Coagulated Thorns | 2N | For every 10 Consumed Bloodfeast, your minimum Thorns stacks increases by 1, up to a max of N. | Cannot be negative. | On [Condition] |
90 | ||||||
91 | Outfit Rhythm Effects | |||||
92 | [HB] [ES] [AA] | Protective Melody | 4N | On Rhythm Resonance, when using a block, reduce the HP and ST damage taken by N the Character's current Rhythm Movement (1st = 1, 2nd = 2, ... Final = 5) | Cannot be negative. | On [Condition] |
93 | [HB] [HP, ST] [OC] | Cacophonous Symphony | 2 | On Rhythm Resonance with a block or evade this outfit applies additional stacks of one harmful status effect that deals direct HP or ST damage, equal to the Movement. (1st = 1, 2nd = 2, … Final = 5) (must use a status that deals direct HP or ST damage) (Choose Movement and Status on effect acquisition) | Cannot be negative. | On Clash [Result] with [Condition] |
94 | [HB] [SP] [OC] | Echoing Sound | 3 | On Rhythm Resonance with a block or evade this outfit applies additional stacks of one harmful status effect that deals direct SP damage, equal to the Movement. (1st = 1, 2nd = 2, … Final = 5) (must use a status that deals direct SP damage) (Choose Movement and Status on effect acquisition) | Cannot be negative. | On Clash [Result] with [Condition] |
95 | [HB] [ES] [AA] | Amoroso | 2N | On Rhythm Resonance, allies within N SQRs of the Character gain 1 Protection next turn. | Cannot be negative. | On [Condition] |
96 | [HB] [ES] [AA] | Animato | 2N | On Rhythm Resonance, allies within N SQRs of the Character gain 1 Stagger Protection next turn. | Cannot be negative. | On [Condition] |
97 | [HB] [ES] [AA] | Appassionato | 2N | On Rhythm Resonance, allies within N SQRs of the Character gain 1 [type] Protection next turn (type chosen on effect acquisition) | Cannot be negative. | On [Condition] |
98 | [HB] [UQ] [AA] | Soundproof Cloth | 4N | After donning this outfit, the Character cannot gain Rhythm the next N times it is applied, Rhythm gained before Donning this outfit can only be removed by reaching Round End after the Final Movement. | Cannot be negative. | Always Active |
99 | ||||||
100 | Additional Outfit Effects | |||||
101 | [CR] [UQ] [AA] | Comfy Clothes | 2N | Gain +N to your Initiative Roll | Lose N to your Initiative Roll | Always Active |
102 | [CR] [MOVE] [AA] | Light Material | 3N | Increase your Dash movement by N. | Decrease your Dash movement by N. | Always Active |
103 | [CRE] [MOVE] [AA] | Light Material (Variant) | 2N | Increase your Dash movement by N. | Decrease your Dash movement by N. | Always Active |
104 | [HB] [MOVE] [AA] | Life Saver | 4N | Gain N SQRs of base movement when at 5+ Healing Efficiency on the Character. | Cannot be negative. | Always Active |
105 | [HB] [MOVE] [AA] | Desmond's Blessing | 6 | When grappling an ally you can move 1 SQRs for every 4 Healing Efficiency on the Character without provoking an Opportunity Attack. | Cannot be negative. | Always Active |
106 | ||||||
107 | Charge Outfit Effects | |||||
108 | [CR] [ES] [OU] | Gain Charge | N | Apply N Charge to the character (Max 6), If this reaction is Recycled, the gain is halved. | Cannot be negative. | On Use |
109 | [CR] [ES] [AA] | Shielded Attire | 4N | Increase Temp.HP earned through Charge Barrier to 3+N | Cannot be negative. | Always Active |
110 | [CR] [DICE] [OU] | Power Engine | 4 | You can choose to increase the outfit's Dice Power by 1, consuming 8 Charge per reaction made this way. If you spend 1 Overcharge instead, this effect is doubled. | Cannot be negative. | On Use |
111 | [CR] [ES] [OC] | Barrier Ionization | 2 | You can choose to consume 3 Charge to apply 1 Charge Barrier to the character. If you spend 1 Overcharge instead, this effect is tripled. | Cannot be negative. | On Clash [Result] |
112 | [CR] [ES] [OC] | Galvanic Pulse | 4 | You can choose to consume 10 Charge to inflict 1 Feeble or Disarm, chosen on use.If you spend 1 Overcharge instead, apply both. | Cannot be negative. | On Clash [Result] |
113 | [CR] [ES] [AA] | Kinetic Inductor | N | When hit by an Attack, gain N Charge (Max 6) | When hit by an Attack, consume N Charge (Max 6). If the character doesn’t have Charge, deal 2N After Resistance HP Damage to the character for every missing Charge. | Always Active |
114 | [CR] [MOVE] [OC] | Charged Boost | 2N | You can choose to consume up to 3N Charge to gain an additional N SQRs of movement during your next turn. If you spend N Overcharge instead, this movement will not provoke Opportunity Attacks. | Cannot be negative. | On Clash [Result] |
115 | [CR] [UQ] [AA] | Charged Hull | 4 | When hit by an Attack, you may consume 1 Overcharge to reduce incoming HP/ST damage by 3 each, before Resistances. | Cannot be negative. | Always Active |
116 | ||||||